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Works

Creative Direction

I’m a creative director specialising in UX, interaction design, and visual communication. My classical art background has taught me stylistic versatility, holistic design methods, and an acute attention to detail. I have a talent for identifying the heart of a project and its emotional value for users, with a strong sensitivity to culture and accessibility. I’m skilled across all aspects of design and business, from storyboarding, concept art, and prototyping to branding, illustration, and visual communication. I’m especially passionate about guiding individuals and unifying teams across disciplines to foster inclusive, creative spaces where innovation thrives.

Endorsements

"The convergence of narrative in film, video games, and virtual reality will fundamentally change the entertainment industry in coming years. Chris Solarski's book gives content creators crucial insights into interactive story composition and how to adapt these concepts for transmedia storytelling."

Marc Forster
Hollywood Film Director and Producer incl. Monster's Ball, The Kite Runner and World War Z

"The concepts presented in Chris Solarski's book remind me of Joseph Campbell's powerful demonstration of a universal storytelling structure. This book creates that wonderful feeling of learning new letters, which soon prove useful to form new sentences for bringing new poetry to the world."

Stéphane Assadourian
Veteran Game Production Consultant and Assassin's Creed Founding Member

"Chris’ work and writings brought me a deep insight and perspective about game design and art. His thorough research on storytelling in games, and how that translates to shape languages in game art that evokes certain emotions to the players, makes me look at visual art very differently today."

Kshiraj Telang
Art Director at Moon Active, Formerly Studio Art Director at Rovio and Principal Visual Development Artist at King

"Chris Solarski's book is extremely ambitious; from the smallest detail to broad concepts that encompass an immense scale, its truly applied methodology serves as a catalyst that enriches the reader's heart and promotes the creation of pure art."

Erik Anzi
Producer, Screenwriter, and Concept Artist on Films incl. Ridley Scott's Alien and Blade Runner

"Chris Solarski's book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design
and programming."

John Romero
Co-founder of id Software

"Chris Solarski's book is a great game design resource, as it breaks down shape theory in all aspects of design."

Max Pears
Level Designer incl. Cyberpunk 2077 and The Division

"The clever thing about Chris Solarski's book is that it bridges the worlds of game design and storytelling. I would recommend this to anyone who wants to get into game design and understand what's going on beneath the surface."

Tom Standage
Deputy Editor and Digital Strategist of The Economist and a New York Times Bestselling Author

Past Speaking Venues