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DRAWING BASICS AND VIDEO GAME ART
Clas
sic to Cutting Edge Art Techniques for Winning Video Game Design (Watson Guptill 2012)

Drawing Basics and Video Game Art defines the aesthetics of video games, and serves as a practical reference for creating complex narratives and varied emotional experiences in games. Distinguished titles—including Journey, Gears of War, and ICO—are studied alongside artworks by the Old Masters to illustrate video gaming's place in the history of art.

Classical design techniques for enhancing the illusion of life, weight, and movement in virtual worlds are taught through traditional drawing, and are applied to character design, level design, environment design, and interaction design.

Drawing Basics and Video Game Art features a foreword by Tristan Donovan—author of Replay: The History of Video Games—and an endorsement from John Romero—cofounder of
id Software and CEO of Loot Drop, Inc.—who wrote:

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance while also highlighting their dependence on artistic aspects of game design and programming" — John Romero

Although Drawing Basics and Video Game Art is primarily aimed at game developers of all experience levels, readers also include professionals working in film production, architecture, fine art, and non-gamers interested to learn about gaming's future, and potential as an artistic medium.

Title / Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design
Publisher / Watson-Guptill New York
Publish date / 18th September 2012

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